
Here is list of all the changes in Save Dallas Beta 2:
ADDED
- Shields! Upgrade to a drone with shields and you get protection from the enemy lasers!
- The first 5 levels are easier to play. Getting past level 6 requires buying upgrades in the game with in-game currency.
- Only one free drone now. The other 2 drones require unlocking with in-game currency
- Drones have different capabilities including weapons lock and electromagnetic shields
- You can now spend in-game currency on unlocking drones and upgrading weapons etc.
- You can buy in-game currency but for now no real money is involved, so go ahead get rich!
- You can buy the following upgrades for drones:
- more bullets rounds
- more rockets
- more lasers
- more fuel
- can unlock Weapons Lock (not all drones have this)
- shields (not all drones have this)
- No more speed slider
- it was too hard to use
- Added a speed boost button
- Thank you Christian and Andrew for this suggestion
- The enemy robots explode when they die!
- Thank you Christian for this suggestion
- I hope you like the explosion effect.
- Thank you Christian for this suggestion
- Complete Tutorial
- Game Center integration for Leaderboards
- If you want to compete with the other Beta testers then:
- Log out of Game Center before you run the game
- Turn on sandbox mode in game center
- Run the game and it will ask you to log into Game Center
- If you want to compete with the other Beta testers then:
- New Menu User interface look and feel
- I switched from the legacy GUI framework in Unity to the new UI which is all still in beta.
- I replaced most of the menus and all of the on-screen UI with this new technology
- Hovering problem improved
- The drone falls now when you are slowed down by colliding with the mechs
- This still needs to be improved however
- The dead mech robots take weapons fire to make it more realistic (Thank you Troy for this suggestion)
REMOVED
- Speed slider
- Thank you Christian for your suggestion of a speed boost button. Andrew had suggested this as well.
- Just Fly button
- It was confusing to people which button they should press.
- Demo button
- now there is only the Play button for simplicity and to avoid any confusion
- Joysitck buttons (was available from options)
- The onscreen joystick may return but I am not sure it was ever used
- Game Analytics
- I am switching vendors on this. I plan on incorporating Flurry analytics
I will let all the Beta tester know about this update soon. Be looking for more Testflight emails!
Thank you all for your help,
Ross